Aciddrop

Archetype Sniper (Close-range/Heavyshooter)
Rarity ★★★★
Tags

General overview

As with the rest of her archetype, she specializes in punching through high-DEF enemies. Close-range snipers are one of those archetypes that you never technically need to build; if you just want to deal with tanky enemies in a straightforward manner, a caster can do the same without all the hassle. But she's fun to use and cheap to raise, so she's a good low-cost option for players wanting to expand their rosters or test out the archetype.

E2? Not necessary for most players - she does her job fine at E1. If you really like using her, though, E2 is a cheap price to pay for extra stats and a talent upgrade (and masteries, if you're a big enough fan).


Kit breakdown

Talents

Talent - Slideshot Style

E1 Each attack deals at least 20% of this unit’s ATK in damage (increases to 30% of ATK when the enemy is in the 2 frontal grids)

E2 Each attack deals at least 25% of this unit’s ATK in damage (increases to 40% of ATK when the enemy is in the 2 frontal grids)

Allows her to put a significantly larger dent into enemy tanks than other snipers can, particularly if you can fudge her positioning for the bonus attack.


Skills

Skill 1 - Fancy Shot

Charge type Per second
Activation Manual
Duration 20 seconds
SP cost Initial SP
Level 7 40 15
Mastery 3 35 20

Skill effect: ASPD +50/70

Overview: The ASPD buff is nice for mowing down a lot of squishy enemies, but the lack of attack buff means that she'll suffer against enemies with higher defense. If you're using her on really anything other than squishies, go for skill 2. (Also worth noting is the fact that, without external ASPD modifiers, attacking twice in a row in skill 2 will already double her DPS.)


Skill 2 - Trigger Time

Charge type Per second
Activation Manual
Duration 25 seconds
SP cost Initial SP
Level 7 58 20
Mastery 3 50 35

Skill effect: ATK +32%/40% attacks 2 times consecutively

Overview: The attack buff is better than it sounds on paper because she's attacking twice in a row. This is her flagship skill; in all but a few circumstances, she'll be attacking faster than she would even with S2M3, and the attack buff will allow her to put a bigger dent into enemy tanks in particular.

M3 commentary: The 8 second reduction in SP cost is nice, and the extra attack will go far because of the double hits. Worth it if you use her a lot, especially with how cheap it is, but definitely not a must-do.


Module

Stat Level 1 Level 2 Level 3
DEF 30 40 50
ASPD 3 4 5

Level 1: Redeployment time -25s

Level 2: Talent Upgrade: Each attack deals at least 30% of this unit’s ATK in damage (increases to 45% of ATK when the enemy is in the 2 frontal grids)

Level 2: Talent Upgrade: Each attack deals at least 35% of this unit’s ATK in damage (increases to 50% of ATK when the enemy is in the 2 frontal grids)

Overview: Her initial module is a questionable investment unless you like to use her in a helidrop role. The second two upgrades are pretty nice, but module parts are hard to come by, so it probably won't be worth it for most players.