New Player Tips

This is less of a formal guide and more of a haphazardly put-together list of things that I think would have been nice to know when I started playing.

Table of contents

Teambuilding

  • Get a well-rounded team built as fast as possible. A good skeleton team build is two pioneer vanguards, two anti-air snipers, two defenders, two medics, and both single-target and AOE casters. You'll also want a ranged, AOE, and duelist guard, but when you’ll use those is map-dependent.
    • Other units that you'll want to build, but aren't as immediate of a priority: AOE sniper, AOE medic, charger vanguard, extra single-target caster, healing defender, fast-redeploy specialist
  • 2 stars are perfectly usable in early game. If you have holes in your team, use 2 stars to fill them.
    • Yato works as a fast-redeploy unit. She can't be redeployed as often as a real fast-redeploy, but her talent makes her refresh time shorter than most other characters.
  • Level your entire team roughly at the same pace. Your DPS units should be slightly ahead, but don't neglect the rest of your team.
  • With pushers and pullers, you don’t need to focus on putting levels on them unless you’re in dire need of more DPS. If you are, they can function as mini-guards in a pinch.
    • Your main concern for shifters is skill levels. You’ll generally be using them to push or pull things into holes, and their shift force increases with skill levels. For early game, skill level 4 is good enough.
  • There are missions that refund you the cost of building two 3 stars. Build those first, then you can use the kickback on other units.
    • Melantha, Kroos, Ansel, Popukar, Orchid, and Midnight are good choices for those 3 stars, but picking your favorites is fine too!
  • Once your characters are at E1, levels start getting much more expensive past 50/60. Get 3 and 4 stars to their level cap, but for 5 and 6 stars, level 50-60 is a good stopping point until you have the resources.

Killing things

  • Ranged enemies like snipers and casters will pick the most recently-deployed unit in range to target.
  • Your guys will target the closest enemy to the blue box. If there are multiple blue boxes, this is determined using the blue box a particular enemy is routed to. If your units aren't hitting the guy you want them to, this is probably why!
  • Retreating characters refunds half of their DP, except for charger vanguards, who refund their entire DP cost. Retreating characters also increases their DP cost for the next time you deploy them. Retreating them a second time will still only refund half of the original DP cost; likewise, charger vanguards refund their entire original DP cost.
    • Charger vanguards are very good for holding a lane for a few seconds if you're only a few DP short for a stronger melee unit.
  • You can’t use autoplay on stages you cleared with a support, but in situations where you’re just trying to brute force stage progression, you should use them.
    • Supports are at the promotion level of your strongest character, so some broken characters like Silverash aren’t useful supports until you’ve promoted someone to E2.
    • However, there are plenty of units who make good supports at E1. Examples include Exusiai, Blaze, Mountain, Eyjafjalla, Siege, Saga, and nearly any DPS-oriented 5 star.

Events

  • Events give you substantially more bang for your buck than regular resource grind stages. Unless you’re in dire need of chips or have already cleared the shop, stick to grinding event stages.
  • Even if you can’t clear all the event levels, clear what you can and grind the highest level you can comfortably do. There's no advantage to doing harder maps because event currency is given out at a 1:1 ratio with the sanity you spend. (In other words, a stage that costs 10 sanity gives 10 currency and a stage that costs 18 sanity will give 18 currency.)
  • If you grind a lot and are smart with saving your sanity refills, you can clear out most, if not all, the event shop. New players should focus on buying materials that are immediately useful to them first (EXP, low-tier materials, skill summaries), but if you can afford the higher-tier materials, buy them. Don't skip out on getting the event character to max potential either!
    • For new events, furniture is also a smart buy if you have currency burning a hole in your pocket, even if you're not particularly interested in it. When an event is rerun, the furniture will be converted into tickets that can be used to buy high-tier materials and orundum.
    • Events are only rerun once, so if you don't want the furniture from a rerun event, don't buy it for the sake of buying it.

Base

  • My preferred setup is 3 power plants, 4 factories, and 2 trading posts. On my first floor, I built one of each, then 1 power plant and 2 factories on the second floor, then one of each again on the bottom floor.
    • I have 2 factories producing EXP and 2 producing gold.
    • Some people like 3 each of trading posts and factories. This is also feasible, but I find that 3 trading posts eat gold so fast that running 3 factories on gold is the only way to break even. Great for LMD generation, but not for EXP generation.
  • Put units in the control room even if you don't have any with control room skills; they'll reduce the amount of morale that gets used for the entire base.
  • Prioritize upgrading your power plants/factories/trading posts (i.e. the left side of the base). You should also aim to upgrade your HR office to open up 3 recruitment slots. (One of the daily missions is to do 3 recruitments, which is much easier to remember to do if you can do them all at the same time.)
  • In your friend list, you may see people with spinning orange circles by their names. Visiting their bases will get you extra credits.

Gacha

  • Once you've gotten your characters to around level 30-40, start working on the first annihilation map. Even if you don't finish it, you'll still get orundum.
    • Each annihilation map will be very difficult for a while; this is normal.
  • Until you feel like your roster is sufficiently diversified, you should spread out your pulls across banners by only doing solos until you get the guaranteed 5 or 6 star. There are no guarantees after that first one, so pulling further is much less efficient when you're new.
    • In general, soloing is better than doing a full 10 roll because 10 rolls don't have any special advantages. It takes forever, but you'll likely save pulls by soloing.
  • The 6 star pity mechanic kicks in after 50 pulls. It incrementally increases the 6 star rate by 2% for every roll after 50 until you get one, at which point it resets. (In other words, every 100 pulls, you WILL get a 6 star.) The pity rate carries over between permanent banners.

Shop

  • Free players will generally find it most appealing to save their originite for skins. You'll get enough to spend on skins pretty liberally; you certainly won't be able to get all of them, but you should be able to get your favorites and then some.
    • Skins rerun for the first time a year after their release, so if you really love a skin but don't have the operator yet, don't be afraid to buy it anyway!
  • It's generally a good idea to save your yellow tickets for 6 stars. However, if your favorite 5 star is in the shop, yellow tickets are so easy to get that it doesn't hurt to buy them.
  • The green ticket shop inventory refreshes every month. At the beginning, you should prioritize the gacha pulls (tickets and orundum), LMD, and EXP.
  • Once you've been playing for long enough, you'll end up with more green tickets than you know what to do with. Clearing the first page of that shop will give you access to the resource shop. It will significantly reduce the amount of time it takes you to E2 your first 6 star.

The most important part of the game is having fun, so don't stress out if you don't feel like you're playing early game "correctly." I started out feeling around in the dark with absolutely no idea what was happening, and I turned out fine... I think...